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Contributor: muzza.wood

92.05 Kb

A basic 3D bird with flap and texture control built in Nuke

03 Dec 2019
413
(0)
Contributor: xmjtx

94.73 Kb

Using Position, depth or deep data to convert screen space mesh. Since pointcloud is pixel base 3D coordinate data, and it changes on every frame. So SSMesh helps to convert those data to vector data and process any vector tools.

09 Nov 2019
642
(0)
Contributor: Kirito23

13.54 Kb

Snap&Move v01 - Snap pivot of any geo to bottom, center, top - Move geometry to any vertex, origin - Option to create a linked transform to use sliders for 3D rotation.

01 Oct 2019
215
(1)
Contributor: Lacrau

6.63 Kb

Creates a simple Camera Geometry inside of Nuke for your breakdowns (renderable camera).

08 Jul 2019
168
(0)
Contributor: [email protected]

172.12 Kb

Extract and manipulate easily the UV in Nuke

12 Jun 2019
504
(0)
Contributor: Gronico

4.02 Kb

mirrors an input geometry based on a card (like a mirror plane)

07 May 2019
104
(0)
Contributor: tavte

5.30 Kb

Project a Lat Long still image or image sequence onto any geometry in the scene

04 Apr 2019
776
(0)
Contributor: [email protected]

3.41 Kb

2D image projected on a 3D sphere

04 Mar 2019
748
(0)
Contributor: wesheo

6.83 Kb

W_SuperNormal generates a surface angle based matte using Normal AOV with a simple picking method and intuitive horizontal/vertical manual rotations.

04 Feb 2019
546
(0)
Contributor: buzzie114

3.89 Kb

This Gizmo let's you do camera projections in few clicks.

30 Oct 2018
245
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