We are re-building Nukepedia!

Please bear with us for a little while longer

and keep an eye out for an

official announcement very soon...

 

3D RSS

Order By : ID | File Title | Downloads | Submit Date | Submitter | Author | Rating
Page:  1 2 3 4 5 6 7 8 9 10... Next »
(1)
Contributor: hgifford

63.88 Kb

The ReflectionBuddy is used to project 2D images onto Normals, or NRef data, without the need for geo exports

15 Nov 2024
810
(1)
Contributor: M-Mamdouh

5.77 Kb

Converts any 3D render into mirror reflects the whole environment of any shot using the normals pass only.

30 Apr 2024
443
(1)
Contributor: CreativeLyons

20.31 Kb

Allows you to easily render Planar Reflections from a Mirror Card's Perspective

03 Apr 2024
62
(1)
Contributor: hgifford

86.35 Kb

Place 3D cards in world position, and generate holdouts quickly, without using nukes 3D viewer

28 Jun 2023
968
(1)
Contributor: Innders

9.60 Kb

Convert multiple 3D points to 2D tracker points really fast!

25 Aug 2022
792
(1)
Contributor: WhiteTotoro

13.26 Kb

The magic of the Reconcile3D in one gizmo

03 Jul 2022
161
(1)
Contributor: xmjtx

11.20 Kb

Unify all the 3D transformation nodes into one single coordinate value. Snap vertex supported animation, shifted pivot, and able to export translation and rotation.

29 Mar 2021
466
(1)
Contributor: xmjtx

13.29 Kb

Initial intention of 'Origami' is a *just for fun* tool. Since the tool involved many setup. Then I start to build it for practical usage. It helps to build geo patch for scatter objects or form a new UV, re-build a messy wireframe photoscan geo, clone a high-end geo to low-end geo for patch or 3D reference, and also able to create interact animation. v1.2 added tangent for geo smoothness.

26 Mar 2021
462
(1)
Contributor: xmjtx

30.51 Kb

mScatterGeo supports scattering on geo's vertices, faces and density map in nuke. 2 rotation types availble, 'look At' and 'normals' . Variation of size, rotation, texture and instance geo can be set.

24 Mar 2021
807
(1)
Contributor: xmjtx

6.76 Kb

Calculate the depth value from camera to target object. Apply the result to any depth tools, such as rack defocus, deep nodes. I also used this to propagate multiple shots to keep consistency.

01 Mar 2021
891
Page:  1 2 3 4 5 6 7 8 9 10... Next »

We have 6655 guests and 69 members online