3D
RSS
63.88 Kb
The ReflectionBuddy is used to project 2D images onto Normals, or NRef data, without the need for geo exports
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5.77 Kb
Converts any 3D render into mirror reflects the whole environment of any shot using the normals pass only.
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20.31 Kb
Allows you to easily render Planar Reflections from a Mirror Card's Perspective
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86.35 Kb
Place 3D cards in world position, and generate holdouts quickly, without using nukes 3D viewer
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9.60 Kb
Convert multiple 3D points to 2D tracker points really fast!
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13.26 Kb
The magic of the Reconcile3D in one gizmo
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11.20 Kb
Unify all the 3D transformation nodes into one single coordinate value. Snap vertex supported animation, shifted pivot, and able to export translation and rotation.
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13.29 Kb
Initial intention of 'Origami' is a *just for fun* tool. Since the tool involved many setup. Then I start to build it for practical usage. It helps to build geo patch for scatter objects or form a new UV, re-build a messy wireframe photoscan geo, clone a high-end geo to low-end geo for patch or 3D reference, and also able to create interact animation. v1.2 added tangent for geo smoothness.
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30.51 Kb
mScatterGeo supports scattering on geo's vertices, faces and density map in nuke. 2 rotation types availble, 'look At' and 'normals' . Variation of size, rotation, texture and instance geo can be set.
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6.76 Kb
Calculate the depth value from camera to target object. Apply the result to any depth tools, such as rack defocus, deep nodes. I also used this to propagate multiple shots to keep consistency.
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