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(0)
Contributor: drumzoo

7.71 Kb

Project a texture based on a position data.

20 Jan 2021
500
(0)
Contributor: scottcoates

42.68 Kb

S_Volume_ is a 2.5D card based volume box generator that takes a read node as it's input. The gizmo outputs a scene node that can be plugged into a scanline renderer. You can also set random rotation / scaling parameters and noise based distortion that can be developed using parameters in the UI.

07 Mar 2015
489
(0)
Contributor:

2.14 Kb

Camera with vertigo controls.

02 Sep 2009
480
(0)
Contributor: rGray

19.19 Kb

Project a texture onto the rest position pass of rendered CG elements. Will stick to animation.

12 Feb 2021
464
(1)
Contributor: xmjtx

11.20 Kb

Unify all the 3D transformation nodes into one single coordinate value. Snap vertex supported animation, shifted pivot, and able to export translation and rotation.

29 Mar 2021
463
(0)
Contributor: GiulioG

4.09 Kb

Camera, scene, lights, scanline render, axis, card & transform geo nodes ready to go!

07 Jul 2015
462
(1)
Contributor: xmjtx

13.29 Kb

Initial intention of 'Origami' is a *just for fun* tool. Since the tool involved many setup. Then I start to build it for practical usage. It helps to build geo patch for scatter objects or form a new UV, re-build a messy wireframe photoscan geo, clone a high-end geo to low-end geo for patch or 3D reference, and also able to create interact animation. v1.2 added tangent for geo smoothness.

26 Mar 2021
457
(1)
Contributor: daganmind

112.19 Kb

Simplify the roto of non-organic objects, 3D stabilizing and reversing the stabilization in one go.

01 Jan 2018
413
(1)
Contributor: M-Mamdouh

5.77 Kb

Converts any 3D render into mirror reflects the whole environment of any shot using the normals pass only.

30 Apr 2024
412
(0)
Contributor: muzza.wood

92.05 Kb

A basic 3D bird with flap and texture control built in Nuke

03 Dec 2019
409
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