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Unify3DCoordinate v2.4


 
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Contributor: Mark Joey Tang
Unify all the 3D transformation nodes into one single coordinate value. Snap vertex supported animation, shifted pivot, and able to export translation and rotation.
Requirements:
13.1, 12.2, 12.1, 12.0, 11.3, 11.2, 11.1, 11.0, 10 or later
Linux, Mac, Windows
29 Mar 2021
466

video about this tool :
https://youtu.be/YQvqi7j724U

Solve complicated 3D transformation setup and tricky snap vertex, return in one single coordinate value.


changelog :

2.4
- added Camera3 class into detection list

2.3
- compatible with python3
- added Light3 & Axis3 class into detection list

2.2 (check the image below)
- frame range added 'current frame'option. For 1 frame calculation.
- exposed custom node class data. User can add custom node class if there has special 3D nodes.
* custom node class MUST included 'matrix' knob.

2.1
- added export axis

2.0
- mirror fix (update error message)
- uncheck calculate vertex by default

1.9
- vertex function: roll back the previous rotation but keep the new scale

1.8
- rework vertex rotate and scale equation

1.7
- added scale on vertex snap
- enhance vertex tracking

1.5
- snap vertex fixed on readgeo


 v2.2 update 

Screen Shot 2019-08-07 at 9.38.44 PM

Screen Shot 2019-08-07 at 9.41.04 PM

Basically, all nodes in circle shape (nuke default node) should be in 'non-reverse' list.

 

 

 

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Comments   

 
0 # li zhaohui 2018-05-13 17:19
Do not support model animation!
 
 
0 # Mark Joey Tang 2018-12-24 14:26
Thanks to flag that. I just updated to 1.5 , and that should be fixed. :D
 
 
0 # li zhaohui 2018-12-31 21:01
Can you add scale function?
 
 
0 # Mark Joey Tang 2018-12-31 23:44
That was in my list before, I just need to make sure without any bugs before release the new version. Will have this function on 1.6
 
 
0 # Mark Joey Tang 2019-01-01 19:42
[1.7 is available now. added scale feature, and also enhance the code of vertex tracking.
 
 
0 # Mark Joey Tang 2019-01-01 19:42
1.7 is available now. added scale feature, and also enhance the code of vertex tracking.
 
 
0 # li zhaohui 2019-01-02 03:12
If you add animation with unequal scaling, the rotation direction will be confused.
 
 
0 # Mark Joey Tang 2019-01-03 04:27
I think you are talking about the vertex select that part. I just update 1.8 . rework the rotation and scale equation. fixed rotation and scale consistency.
 
 
0 # li zhaohui 2019-01-03 06:09
1.8
Rotation Strange
 
 
0 # Mark Joey Tang 2019-01-03 06:45
I see what you see now. v1.9 here. roll back the old rotation but new scale.
 
 
0 # Mark Joey Tang 2019-01-03 06:45
I see what you see now. v1.9 here. roll back the old rotation but new scale.
 
 
0 # li zhaohui 2019-01-03 19:17
It's perfect. It's great.
 
 
0 # mikhail N 2019-01-08 10:29
not working look at axis
 
 
0 # Mark Joey Tang 2019-01-09 06:21
Thank you for the feedback.
'Look at' was not my intention for this tool. It's because 'look at' need a proper setup, not just connect to 'look at' (sorry that because I saw many script not do it right). But I will make a test and make it work in any case of 'look at' soon.
 
 
0 # li zhaohui 2023-09-25 12:32
Nuke13.2 and nuke14 cannot be used!
for info in vertexSelection :
File "", line 181, in convertIter
TypeError: __init__() missing 1 required positional argument: 'normal'
 

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