ReflectionBuddy v1.2
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14.0, 13.0, 12.0 or later
Linux, Windows
About
The ReflectionBuddy is used to project 2D images onto Normals, or NRef data, without the need for geo exports. Useful for placing eye pings, adding stylized reflections, or creating masks that work like reflections. It has a built in preview, and calibration feature to help you project your images easier, and edge cleanup within one tool
You can read the full documentation for the ReflectionBuddy here
Features
Press and hold Ctrl+Alt while using the Position sampler on the preview image, to project 2D elements anywhere in your scene
Use the Calibration Image to help position, and choose the proper orientation for your projection
Project LatLong images to create environment reflections
The Buddy System
This is a suite of tools I've been working on, which is designed to help compositors of all skill levels accomplish fundamental tasks, quickly and intuitively
If you'd like to learn about the other Buddy System tools you can find them here, and feel free to reach out if there are any issues, or if you have ideas to improve them!
Version History
1.0 - Initial release
1.1 - Bug fix for alpha premult issue. Added mask utility option
1.2 - Updated Position Sampler logic to fix tiling/distortion issues on poles, and -Z facing surfaces. Fixed bug with with rot/scale/skew knobs that caused incorrect transforms
Comments
Thanks in advance
NRef is normal data (usually world) baked to the surface of an object as a texture. Making it will depend on the software package you are using, but it follows the same principles as making a PRef AOV. Here is a great article by Erwan Leroy about how you can setup a PRef pass for Vray in Maya
https://erwanleroy.com/create-position-reference-pref-pass-in-vray-for-maya/
Thanks in advance
ReflectionBuddy .EdgeExtend1.de tailAmount: no such knobReflectionB uddy.EdgeExtend 1.0: no such knobReflectionB uddy.EdgeExtend 1.premultiply: no such knobReflectionB uddy.EdgeExtend 1.false: no such knob
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