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14.37 Kb
aeBrokenEdges is a very light gizmo with which you can smartly break the edges of your mattes, adapting to the luminosity of the plate.
2.88 Kb
Fixes errored frames by interpolating between the frames either side
32.49 Kb
Realistic Tilt-shift lens simulator
51.80 Kb
Generate a matte from the ID and the Coverage Pass, like the Cryptomatte
5.31 Kb
Protect copyright of your comps! Add watermark to them
34.08 Kb
Check if pixels' value is negative or correct, between 2 values, ...
3.49 Kb
A random character generator. It will change characters for a given word length every frame. You can specify the font. It includes controls for time offset every character and to adjust the size, colour and kernel between the characters.
22.08 Kb
While helping a student with a wall replacement shot, got tired of looking around the internet for a simple brick wall texture and decided to try some procedural creation inside Nuke by using only native nodes. Had a lot of fun making this one and learn a lot about Expression Nodes, hope it can be of any use for someone. 1.1 Added a spot light with direction, falloff and intensity controls. 1.3 Fixed some issues with Noise Nodes showing Overlays when they shouldn't and replaced them with Expression Nodes. Long Demo here: https://vimeo.com/892743088