Angular_VectorBlur v1.0
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Contributor: Joshua Aama
This helps us use 'VectorBlur' node for matching motion blur according to our required direction of motion blur with knob 'angle'.
Requirements:
14.0, 13.2, 13.1, 13.0, 12.2, 12.1, 12.0, 11.3, 11 or later
14.0, 13.2, 13.1, 13.0, 12.2, 12.1, 12.0, 11.3, 11 or later
15 Dec 2023
133
This Gizmo was created with VectorBlur node. With the knob 'angle' You can change the direction of motion in 360 degrees based on requirement.
This was created with multiples equations linked between u and v channels by 'angle' knob. It helps to use VectorBlur more convenient.
It was little harder and time taking to match motion blur manually sometimes I'm VectorBlur node, since it has u and v channels..so I just did a research finding what's going on and found a away to manipulate uv channels according to our need. For adjusting the motion blur manually in some cases.
There are 16 mathematical equations based on conditions used in this node.
I will try ro make short in upcoming versions..
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