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Contributor: Eyki

88.21 Kb

MECudimmanager is a tool to organise UDIM Inputs in Nuke. It can be used to conveniently give an overview of the models UV spaces, show specific UDIMs and input textures that are automatically getting put into the correct place. It can be used for the creation of masks, paintovers for specific areas and projections on complex models with multiple UV spaces.

15 Feb 2018
235
(0)
Contributor: ncasanova

2.91 Kb

Allows you to select up to 12 channels to remove or keep and view a contact sheet of the output. Contact me for requests for newer version.

29 Nov 2017
86
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Contributor: diripirate

2.89 Kb

Creates an image with the x/y values on red/green channels.

27 Jul 2017
430
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Contributor: chetalvfx

1.13 Kb

Through Zmatte Gizmo you can create a smooth matte from z-depth pass.

23 Feb 2017
187
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Contributor: kundanbasnet

2.53 Kb

If you have a CG rendered with a colored BG and not Black you will get and edge issue with regular Premult. But with this ColorPremult Gizmo it will solve the edge and Semi-Transparency issue save you time as you don't have to re-render you image with black background. Hope this helps. Thanks Kundan

20 Jun 2016
240
(0)
Contributor: coconutnico

2.95 Kb

this node is a simplified version of nukes shuffle node. the integer slider is dynamic and will always show the number of available layers. the selected layer will always be shuffled into rgba.

04 Jan 2016
215
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Contributor: kanthariatejas

1.90 Kb

Python script in a node for shuffling the layers inside a multichannel source.

03 Nov 2015
1295
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Contributor: WACOMalt

3.54 Kb

This basic gizmo simply adds some noise to your alphas around the areas that aren't solid.

19 Aug 2015
819
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Contributor: LeoLiuos

6.26 Kb

If you are using any rendering program that can output rendered images with separated light passes as channels, you can use this mixer for all the light passes. You can list all the channels you wan't to exclude. Some defaults already listed.

18 May 2015
135
(0)
Contributor: JustinGD

1.83 Kb

Merge all your alpha using one groupe instead of lots of channelMerge nodes.

31 Jan 2015
266
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