Channel
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5.71 Kb
A Gizmo that lets you load separatly rendered AOVs/passes at ease.


0.78 Kb
Generate a mathematically accurate and replicable depth haze/fog based on a depth map.


9.05 Kb
You can create Channel/Layer just by text for Dimatte. you retain the flexibility to rename the generated channels using the Toolset.


9.98 Kb
Combines multiple channels of the input into a single matte.


6.97 Kb
The functionality of the native Remove node enhanced with the possibility of unlimited channel slots.


7.75 Kb
This tool allows you to dynamically add and remove channels inside an EXR render.


9.38 Kb
Creates a tree of lightgroups or illumination passes and recombines them.


1.21 Kb
Simple setup that shuffles displays hue without luminance. Useful for: Keying, multiplying with desaturated elements, measuring color consistency etc.


34.21 Kb
Convert existing Vector Displacement Maps to desired DCC/Renderer.


5.07 Kb
matte copy helps to shuffle an alpha channel from one input to a new user-defined channel to the other input. this gizmo also gives stencil and colour overlay feature to cover various usage cases.

