Pos Toolkit v1.2
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12.0, 11.3, 11.2, 11.1, 11.0, 10.5, 10.0 or later
Linux, Mac, Windows
Demo Video :
ToolGuide
https://youtu.be/0K3Inzt00lE
v1.2 update
https://youtu.be/n2TvdA-fElI
This position toolkit is based on Deep2VP to create and work in 2D compositing instead of Deep. The toolset has PosMatte, PosPattern and PosProjection, the function and workflow is the same as DVPMatte, DVPattern and DVProjection in Deep2VP.
Input of all these nodes must contain world space position data and alpha. If you need to convert position camera space, can use PNZ Suite to do the job.
PosMatte
creates 2.5D matte from position data. In this node, it has 3 matte shape and 5 different ways to place the matte.
PosPattern
can create 7 different patterns through position data.
PosProjection
can do camera projection with position data. This node requires a camera, texture is optional (it is because it also can output UV maps). Camera can be a custom one, but usually for CG patch fix will use the shot camera to avoid line up perspective manually. It's because the node will calculate FOV of the camera for projection.
changelog :
1.2
'PosMatte'
- fix '2D sample' will break animated '3D pos' knob
- fix 'cube3D falloff' separation
- fix matte: cube pivot, also in 3D preview
'PosProjection'
- support overscan
Comments
its possible to use custom geo as matte geo?
This comes up in my mind to use
DeepFromPosition
https://www.nukepedia.com/gizmos/deep/deepfromposition
and then
DeepBoolean
https://www.nukepedia.com/gizmos/deep/deepboolean
to matte it with custom geo. After that DeepToImage back to 2D.
Let me see if any room to optimize the setup, but you can use above setup to get it work at the moment.
Can you explain the process of how u create poss matte
especially geo masking
https://learn.foundry.com/nuke/content/reference_guide/3d_nodes/scanlinerender.html
for how this tool work (such as create matte). You can check out this video.
https://youtu.be/0K3Inzt00lE
I tried the PosProjection_M J and it works great on static objects, so was wondering how would it be possible to project a texture on the moving or animated object.
I guess there is some way to convert world position to the local and in that case it would work, would be great to have that option in the tool and this would become one of my must have tools in nuke ;)
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