3D RSS
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Tool makes shadows for cards with textures that have alpha channel...
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World Position Tool Kit is set of instruments to operate with World Position Data Pass. Which allow you to get various masks, textures and even project images using data position from 3D renders. In new version Lambert Shader added and some bugs fixed.
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Demo script for the Mullet toolkit found in J_Ops, demonstrating use of pre-fractured bodies to shatter an object.
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A demo script for the Mullet toolkit found in J_Ops. This script demonstrates basic use of constraints, motors and pre-shattered bodies to achieve a system of interactions.
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A demo script for the Mullet toolkit found in J_Ops. This script demonstrates very simple constraint usage.
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A demo script for the Mullet toolkit found in J_Ops. This script demonstrates a ragdoll setup, and then subjects the rigged system to external interactions.
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A demo script for the Mullet toolkit found in J_Ops. This script demonstrates compute intensive use of constraints to allow fractured objects to gradually disintegrate on repeated impacts.
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The script used in the Mullet introduction video for the J_Ops 2.0v1 release.
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Nodes used to transform a UV pass. The texture being map using an STMap/UV pass can get transform.
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Simple tool which provides alpha based on normals to grade and relight. Quick Demo : https://vimeo.com/445925592