FromNuke2Maya - Export Nuke-Cameras v1.1
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5.1, 5.2, 6.0, 6.1 or later
Linux, Mac, Windows


Changes in Version 1.1:
-Made the change Daniel suggested (thanks a lot!)
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For people who want to get their self animated or 3D-Tracked Nuke-Cameras into Maya.
If you download it you get two Python-Files. One for Nuke to export the Camera as a fm2n-File and one Maya-Script to import it.
So again it is from NUKE -> MAYA, if you want the other or "normal" direction use the FromMaya2Nuke-Script.
For people who want to get their self animated or 3D-Tracked Nuke-Cameras into Maya.
If you download it you get two Python-Files. One for Nuke to export the Camera as a fm2n-File and one Maya-Script to import it.
So again it is from NUKE -> MAYA, if you want the other or "normal" direction use the FromMaya2Nuke-Script.
Comments
Only one little issue that my head of pipeline Dev fixed.
This is him talking
The import throws an error because of the line
melCmd.eval('CBdeleteConnect ion "'+objectNameOriginal+'.'+destinationChannel+'";')
probably because the CBdeleteConnect ion hasn't been sourced by maya yet.
you can change the line to
melCmd.eval( ;'delete -icn "'+objectNameOriginal+'.'+destinationChannel+'";')
(it reoccurs on line 33 and line 59)
It works fine after the change.
anyhow thanks again!
Thanks
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