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Contributor: matt_l

0.58 Kb

Simply creates a Camera, Scene and ScanlineRender and connects them together ready to go. Thanks to Peter Barnes (SMU)

13 Jul 2010
733
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Contributor: lucienfostier

0.82 Kb

Import all the geo contained in a specified folder

20 Aug 2010
249
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Contributor: insomniajohn

1.98 Kb

Creates a projection camera with a dynamic label and ability to change the frame your projecting on.

04 May 2011
771
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Contributor: adrian.heinzel

5.62 Kb

This script creates some 3D transform nodes for a 3D geometry and a control node.

09 Sep 2010
189
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Contributor: iva.busquets

4.36 Kb

An extension to Nuke's "snap" options for animated 3D objects. Based on a selection of vertices, this allows for objects to match the position, rotation and scale of that selection over a specified frame range.

08 Apr 2012
4263
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Contributor: lamakaha

1.33 Kb

Axis node with noise control

24 Aug 2011
142
(1)
Contributor: marcozazza

3.70 Kb

create a Projection Camera connected by expression to the original Camera, and a slider to control the frame from where you are projecting

03 Mar 2012
534
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Contributor: makis

7.33 Kb

Creates a panoramic image out of live footage frames (or just simple coverage maps). Needs a moving camera as input.

10 Mar 2012
719
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Contributor: molgamus

1.68 Kb

Project latlong or other maps as six 2K cubic tiles onto your scene geometry with this quick setup.

27 Feb 2012
676
(0)
Contributor: molgamus

1.02 Kb

Render your nuke scene as 6 cubic tiles in a efficient fashion

27 Feb 2012
118
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