DespillMadness v3.0
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Contributor: Andreas Frickinger
Collection of Despill algorithms with fine tuning option and spill matte export.
Requirements:
6.0, 6.1, 6.2, 6.3, 7.0 or later
6.0, 6.1, 6.2, 6.3, 7.0 or later
10 Feb 2013
40673
Collection of Despill algorithms with fine tuning option and spill matte export.
v3.0:
- renamed AlphaError Node as this caused trouble with some render managers
---
v2.0:
- Mask Input
- Source Luminance restoration
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Comments
andy*
cheers,
andy
i've found a problem when rendering through deadline. It says there's an error on this node, and loops the render forever.
The solution I've discovered, is to rename the nodes called *AlphaError* to something without the word "error" on it. It seems deadline parses the output of the console searching for the word error and if it founds one, it understands the render as wrong, and tries to re render the task.
cheers,
andy
Thanks .......
- Spencer
nuke.pluginAddPath("./gizmos")
nuke.pluginAddPath("./python")
nuke.pluginAddPath("./icons")
and put it in the "~/.nuke/gizmos " folder. If I understand correctly, because deadline doesn't load the interface for rendering, it is useless to add them to the interface via menu.py.
Though when I submit a script, I get an error that I cant find the plugin..
On the workstation I have a different user account, but the gizmo is in the current users .nuke folder.
The farm is rendering on a render license (without interface)
update suggestion:
different gamut/primary colourspaces?
i.e. https://github.com/openNuke/toolset/blob/master/despillMadness.nk
BTW.. I've created an icon for this and added this to Nuke Keyer Menu using menu.py..
https://github.com/pardeepk21/Nuke/blob/main/despillmadness_logo.png
just put this png file in the .nuke directory alongside with the .gizmo file and add the following code in menu.py
nuke.menu('Nodes').addCommand('Keyer/DespillMadness', lambda: nuke.createNode ( 'DespillMadness ' ), icon="despillma dness_logo.png" )
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