tileStitch v1.1
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10.0, 9.0, 8.0 or later
Linux, Mac, Windows
Render Tile Stitching.
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v1.1 changes
On pressing Stitch Tiles, the code will put a python script into the 'onScriptLoad' section of the nuke script, to re-stitch the tiles when you open the file.
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We use Cinema4D's Tiled Camera (found in the content browser) setup to create the sequence ready for stitching.
The tiles are rendered in the following sequence:
Step 1:
Read in the tiles as an image sequence.
Step 2:
Attach the gizmo to the read node.
Step 3:
Press the buttons in order from top to bottom and the gizmo should do the rest! (buttons are quite self-explanitory...)
If you only wished to keep the RGB Channel the contact sheet node would do the job.
However, this node keeps all of the layers from a multipass intact and accessable post-stitch.
Examples:
Send a message to [email protected] // DATA[ /* /!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling)){p=t.parentNode;if(a=c.getAttribute('data-cfemail')){for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16)).slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e)),c)}p.removeChild(t)}}catch(u){}}()/* ]]> */ // ]]> if you have any questions or suggestions :)'