TX_Fog
This node is design to simulate 3D fog inside the nuke 3D space.
The trick is to have a customisable amout of card, all linked together to create the illusion of a real fog.
features:
- fully animatable
- x y and z decay
- can be lighten and colorized
- fully deformable by draging edges, edges or faces
- works pretty well in stereo
NB : You can create blackholes by rendering a black point cloud (2 issues come with this : nuke doesn’t like point clouds rendering (it takes a lot of time), and the second is that you don’t have anti-aliasing on it, but through those quite bad limitation it can helps to create nice looking fog)
NEW:
- possibility to bend on X and/or Y the cards
- possibility to displace the cards with a noise
- both can be used seperately or combined
- the resolution of the cards can be adjusted from the settings
- nuke 8 friendly
Comments
provide timely help for me!!!
As a suggestion; it would speed up rendering if the cards only had 1 row / column, since they don't get deformed.
stay tuned for the next update :-D (if you have other suggestions, do not hesitate)
Thanks though! Great gizmo! Cheers
This is very great tool thank you so much for share to us but I have some problem when I use this gizmo in 3d scenes because a depth pass is mistake
>> If you can add sphere instead of cards in the options would be great !!!!
VR Fog you know what i mean
Sorry I may have read your discription incorrectly, but should I be able to throw a spot light through the cage to light the fog, I dont seem to be able to get a result no matter how far I bump the intensity of the lights up i only seem to get black, turn the lights off and the fog comes back.
regards
-adam
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