TrackingConverter v1.1
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6.3 or later
Linux, Mac, Windows
This allow you to convert 'camera tracking' to 'object tracking'
When you have already finished 'camera tracking', it usually should be that camera is moving and object(target) is static.
In this case, if you want to convert it to 'object tracking', which means camera is static and object(target) is moving, you can use this gizmo.
To tell you the truth, this gizmo should works when object is moving. Anyway eventually you would get a static camera.
How to Use:
1.Just plug 'Camera' node you'd tracked in 'Camera' input.
2.Just plug 'Target' node in 'Target' input.
3.Press either 'convert(expression)' button or 'convert(bake animation)'.
if you press 'convert(expression)', you will get some nodes which have 'Expression' in their attributes.
if you press 'convert(bake animation)', you will get some nodes which have keyframes in every frame in their attributes.
Notice:
'Target' input must always be an Axis node with final 'transform'.
It means 'Target' must not have some kinds of 'TransformGeo' node below itself.
If you open 'Curve Editor', you feel it's slow when you press button. Anyhow 'Bake' is slow..... Sorry.
I'm planning to write a tutorial about how to get final 'Transform' during using 'TransformGeo' or 'axis' like acting as parent.
>>> I wrote kinda tutorial in this nukepedia.
http://www.nukepedia.com/written-tutorials/calculation-for-the-transformation-in-world-space
Thanks,
masahiro teraoka
Comments
converting the object camera track to a moving object taking into account the scene camera track.
So I guess you would end up with an input for object camera and an input for a scene camera?
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