NotMassive v1.7
This location is for Registered Users Only.
Perhaps you need to login or register.
Contributor: Daniel Harkness
'I can't believe it's not Massive!'
A crowd generator for nuke.
Requirements:
13.1, 12.2, 12.1, 12.0, 11.3, 11.2, 11.1, 11.0, 10 or later
Linux, Mac, Windows
13.1, 12.2, 12.1, 12.0, 11.3, 11.2, 11.1, 11.0, 10 or later
Linux, Mac, Windows
21 Apr 2021
585
Install AM_NotMassive.py somewhere where Nuke will respect the python command:
import AM_NotMassive as nm
Put AM_NotMassive.nk into toolsets or wherever
Pictorial documentation on github, latest version is always the github version:
https://github.com/artandmath/NotMassive
Happy Comping!
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to
Please login in order to download these files.
Comments
I also found that adding an extra height map (vertical gradient) to every sprite enabled us to add shadowing to the crowd which really boosted the results.
Great to see this, thanks for the work!
Random colour shift and IDs are in there as channels. I'll leave it up to the comper on how they want to use it. There is a re-light example in the example script which could also include a vertical gradient. I'll see if I can update it when I put some documentation in the example script.
I'll push out some wiki style documentation too as soon as I can!
I will do that for sure when I get a sec, great to see the concept brought back to life!
short note: the link to your vimeo is missing the ":"
I'm gonna do the same :)
Great Tool to use in Nuke. I've been playing with it since few days now.
I've noticed a bug with exr file. When we hit make crowd on the gizmo, it's shuffleling the rgba layer of the exr file to the crowdRandomcolo r.
I'm using a shuffle node to put it back to the rgba layer but on some file, like an undistord.exr file from a tracking software, it just make the rgb layer disappear.
It does not touch jpg file or tga file...only the multi channel format.
Any idea to fix that?
Thank anyway for the Gizmo, it's very usefull.
Thanks for taking the time to put the tool to use!
name = 'crowdRandomColor'
nuke.Layer( crowdRandomColo rStr , ['red', 'green', 'blue'] )
should be:
nuke.Layer( crowdRandomColo rStr , ['{0}red.format (name)', '{0}.green'.for mat(name), '{0}.blue'.form at(name)] )
Thanks.
Import AM_NotMassive.n k into a script
but I have an error when I try to generate crowd
print 'input is changed' does nt work...
do you have an idea ?
I am in nuke 14
thanks
https://pastebin.com/CwsAiLjz
RSS feed for comments to this post