Alpha2obj v3.1
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11.0, 10.5, 10.0 or later
Linux, Mac, Windows
V3.1
fixes a few bugs
places obj in the equivalent geometry as a card (centred at the origin)
Ability to regenerate obj and adjust the depth scale. (Only works if the generated readgeo node is still connected to the gizmo).
V3
Normalises output
Ability to lower the sample size for increased speed and reduced geometrysize. Useful for creating proxy geometry.
(Defaults to half res - change this to 1 for optimum results)
V2
Improved version, with the option to mirror the back of the object.
Also now has proper UV mapping.
Better file handling
Perfect for clouds and smoke.
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This is created by request.
It converts an inputted alpha channel to an obj file.
Can handle animated alphas as well.
Where alpha >0 the obj will exist.
You might want to scale the outputted obj to create the right amount of depth.
(Not the most efficient script, but it is V1 after all!)
Comments
I have added the nth pixel option - (really speeds things up when used).
Also normalised the output so that the card is 1 unit across.
Next to do is provide an optional input (a card) so that the output matches the cards geometry.
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