We are re-building Nukepedia!

Please bear with us for a little while longer

and keep an eye out for an

official announcement very soon...

 

fbm_Noise_blink_kernel v1.0


 
This location is for Registered Users Only.
Perhaps you need to login or register.
Contributor: Johannes Saam
This is a blink implementation of nukes noise.
Requirements:
8.0 or later
17 Nov 2014
512

fBm noise in blink for fast computation.

 

This is a GPU implementation of the standard 'Noise' node in nuke. Its similar in parameters as the same basic math is used.

 

Its a fBm on a simplex noise. This results in comaprable but not the SAME results. 

 

Please feel free to edit and contact me as this is for sure not the most optimized Blink code.

 

Let me know how you go with it and have fun!

Please login in order to download these files.

Comments   

 
0 # Vik Roni 2014-11-18 11:39
Could you add turbulent noise variations similar to After Effects?
 

You have no rights to post comments

We have 5321 guests and 134 members online